@startuml
sprite $screenpal [48x48/16] {
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0000000000000000000DFFFFFFFFC0000000000000000000
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00000003FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF30000000
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0000000006FFFFFFFFFFFFFFFFFFFFFFFFFFFF6000000000
00000000005FFFFFFFFFFFFFFFFFFFFFFFFFF50000000000
000000000003DFFFFFFFFFFFFFFFFFFFFFFD300000000000
00000000000008FFFFFFFFFFFFFFFFFFFF80000000000000
0000000000000029FFFFFFFFFFFFFFFF9200000000000000
000000000000000016BFFFFFFFFFFB610000000000000000
000000000000000000002567765200000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_SCREENPAL(_alias) ENTITY(rectangle,black,screenpal,_alias,FA6 SCREENPAL)
!define FA6_SCREENPAL(_alias, _label) ENTITY(rectangle,black,screenpal,_label, _alias,FA6 SCREENPAL)
!define FA6_SCREENPAL(_alias, _label, _shape) ENTITY(_shape,black,screenpal,_label, _alias,FA6 SCREENPAL)
!define FA6_SCREENPAL(_alias, _label, _shape, _color) ENTITY(_shape,_color,screenpal,_label, _alias,FA6 SCREENPAL)
skinparam folderBackgroundColor<<FA6 SCREENPAL>> White
@enduml